Configuration parameters are defined in the titles of notecards in each light object's Contents. The notecard title starts with a keyword in upper case followed by an option. Some notecards are not needed by some light types, but if you do include them they will be ignored so you can't make a mistake.
If this is to be a single light, go to step 4
Such as "SWITCH_GROUP Outside" or "SWITCH_GROUP Living Room"
All lights in the same Switch Group will turn on and off together
If many of your lights are going to have the same configuration, you can use Configuration Groups so you only need to put these notecards in the CONFIG_MASTER light.
But you can over-ride the CONFIG_MASTER configuration values by putting these notecards in individual lights.
But wait -- you want a different color: You can use the scripting color syntax to define any color of light:
< r.r, g.g, b.b >, where the 3 values for intensity of Red, Blue & Green are between zero and one. So the color configuration for a green-blue light would be
COLOR <0.0, 0.8, 0.90>
Here is a useful tool.
for example: RADIUS 4.5 or RADIUS 10
This determines how wide the angle of the spot projection is. But you can think of it as the size of the spot on the floor. It can be between 0.1 and 3.0
The default values are: 0.015 0.023 0.023 0.010
Very low values seem to work best to provide a natural look.
(The CAN light type does not use the Glow attribute)
When you touch a light a menu will allow you to select an adjustment menu for Size, Radius, Spot size, and for some lights Glow. These adjustments allow you to quickly experiment and decide what the best notecard values are for these settings. You can then put those values into the notecards.
Any values placed in the notecards of the designated MASTER light are sent to all other lights in the group. But if you want specific lights to have their own settings, just add a notecard for that value to that specific light and it will override the values from the Master Light.